I was trying to get an AA script working for the # of moves left. Wondering if it possible to implement it into a trainer, and the VC redistributable so it will work even if user won't have it.Ībout the auto assembler scripts, tell me I'll help you.Īlso tell me in which stages theres timers. You can also pass the /L switch to find the lowest instead of the highest working set. Wwwmicrosoftcom/en-us/download/detailsaspx?id=30679 Try reinstalling the VC redistributable (x86 and 圆4) at: I wanted to create a trainer to make it even easier, but like I said I was having trouble with some of the AA scripts so a trainer would be useless at this point (since I only have a bomb cheat and GUI cheat working automatically). Once you save the script and save the cheat table, you just need to load the table or script, press CTRL ALT L and hit the execute button again. Btw do I have to go through the whole process everytime I try this cheat stuff? If I try to enable it manually, it says that MSVCR110.dll is missing, but I do have it. Good luck! Let me know if you have any more trouble.Ĭouldn't test it, It don't return me the PID. If you get to the part in the game where you encounter timed bombs, I do have a working AA script for that if you'd like it.Īlso, in my research I've found the following tile values to be used by the game: I have made an auto-assemble script for the GUI part, but I haven't been successful in making one for the actual # of moves yet. The one which doesn't seem to work is in fact the game's internal counter for the actual number of moves remaining. Just as Flash hacker said, the one which seemingly works is just a graphical counter for the GUI. I was really pleased until my game ended as normal and did not let me use my extra moves So I decided to try and change one of them and the first one didnt work so I changed the other one and it changed the number of moves i had left. On some of them after several scans I was still getting 2 adresses coming up and I kept doing more scans but still it came up with 2. Then either use it temporarily in a Lua script (via openProcess), or convert it to hex to see which entry to choose in CE's process list dialog. Then look for an entry called "Plugin: Shockwave Flash" and check it's PID. You'll need to load up your flash game and press SHIFT ESC to bring up chrome's task manager. Unfortunately, I haven't taken the time to automate this one yet. I made this tool and script explicitly for Candy Crush Saga using Firefox, and can confirm that it works not only for Candy Crush but for most flash games in Firefox. This will automatically search through any process which has "FlashPlayerPlugin" in it's name, return the PID of whichever one has the highest peak working set, and attach to that process. Now whenever you want to attach to a flash game, simply load and execute the script. Print(" - Failed to retrieve process ID!") Handle = io.popen("C:\\pws.exe FlashPlayerPlugin") Open up cheat engine and press CTRL ALT L to open the Lua window. Place it somewhere easy to remember (I placed mine in my root C:\ drive). You need to open whichever process has the highest peak working set.ĭownload this tool: www4sharedcom/file/gKTZuTNH/pwshtml I could not find which process to use so I went through all of them.
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